Optimizing & engineering (GDD#5)

Welcome to another episode of Game Development Design. This time I’m going to talk about the world of optimizing and engineering code: When and how much should I optimize? What level of generality is reasonable? What are the dangers of code improvements? How can I prevent common mistakes and bad habits?

Book recommendation: SFML Game Development

I really wonder why I haven’t done this before, but while I was discussing about Packt Publishing with someone on IRC, I remembered that I’ve always wanted to mention a book in my blog which I think is worth reading! Let me introduce “SFML Game Development“: The book, written by a couple of SFML team… Read More »

Thank you!

I just wanted to say “Thank you” to all of my readers! I got a lot of feedback, and some of the articles were the initial impulse for some people to rethink about their code and try different approaches. I also received the second transaction from Leanpub this week, which makes about $100 in total!… Read More »